| The Last Remnant | 
| From: Square Enix Category: Video Games
List Price: $19.99 Buy Used: $5.81 as of 7/29/2010 21:41 CDT details
New (31) Used (31) from $5.81
Seller: movieandmusicguy Rating: 47 reviews Sales Rank: 3,320
Platform: Xbox 360 Genre: role_playing_games ESRB: Mature Media: Video Game Edition: Game of the Year Autographed: No Memorabilia: No Number Of Items: 1 Batteries Included: No Age: 17 - 20 years Operating System: Xbox 360 Shipping Weight (lbs): 2 Dimensions (in): 7.5 x 5.4 x 0.6
MPN: 90814 Model: 90814 UPC: 662248908342 EAN: 0662248908144
Publication Date: November 2008 Availability: Usually ships in 1-2 business days
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| Features:
| • | The Last Remnant for the Xbox 360 is the first role-playing game in a new series from Square Enix | | • | Breathtaking visuals, a mysterious storyline, and a massive battlefield provide hours of exciting gameplay | | • | Battles are fought between multiple friendly and enemy unions -- groups of up to five characters | | • | Commands change depending on the current battle situation or the distance and positions of friendly and hostile unions | | • | In Deadlock gameplay, the two unions must fight each other until one union has been completely destroyed |
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| Editorial Reviews:
Amazon.com Product Description The Last Remnant for the Xbox 360 is the first role-playing game in a new series from Square Enix. This game delivers breathtaking visuals only possible on next-generation platforms, a mysterious storyline full of powerful artifacts, and a massive battlefield where you'll be surrounded by countless foes and friends alike. 
Join Rush and David as they battle the Conqueror's Army and search for Irina. View larger. | 
Castanea, the Conqueror, and Roeas lead the enemy's search for the Remnants View larger. | 
Orders in battle are given in a command-select style. View larger. | 
Morale plays a role in a unions ability to inflict damage. View larger. | The Story Unfolds In ancient times mysterious artifacts, referred to as Remnants, were discovered all over the world. People used these objects for their awesome powers -- a choice that eventually caused a rift in the world's balance. A thousands years later, the story of The Last Remnant begins. Rush Sykes and his sister Irina are children of scientists researching the esoteric Remnants. One day, Irina is kidnapped right before Rush's eyes. Determined to rescue his sister, Rush joins forces with David Nassau, the marquis of a small city-state called Athlum. Together they are determined to pursue the criminals and save Irina from her strange captors. Meanwhile, the world is thrust into confusion as ruling powers bicker over dividing the Remnants' powers. Soon a mysterious man appears calling himself the Conqueror. His presences escalates tensions as everyone eagerly attempts to answer the question: Into whose hands will the power of the Remnants fall? Before he knows it, Rush becomes wrapped up in this international power struggle and realizes that he is somehow connected to the enigmatic Conqueror. Allies and Enemies Before her kidnapping, Rush Sykes lived a peaceful life with his 14-year-old sister, Irina Sykes. Irina is a cheerful, resilient girl who stays upbeat even during the toughest of times. Some mysterious power seems to rest within here, but she herself has no understanding of what it is or what it can do. David Nassau, the 19-year-old who rules over the state of Athlum, spends his days working towards better his homeland. Although he decides to join Rush on his quest to rescue Irina, his motives are his own. Emma Honeywell, the matriarch of the Honeywells clan, Plagus, Blocter, and Torgal round out the allies. The man known only as the Conqueror and his minions are eager to seize the Remnants throughout the lands. His origin is shrouded in mystery, but it appears that something strange and elusive connects this villain to Rush. Enamored with the Conqueror, Roeas has declared her eternal allegiance to him and acts as the ambassador of the Conqueror's Army. Although beautiful in form and voice, Roeas is sadistic and menacing on the battlefield. Originating from a large-bodied species with pronounced fighting abilities, Castanea is Roeas right-hand-man. He rarely speaks or expresses himself, so it is difficult to decipher his thoughts -- although Roeas seems to understand him easily. In addition, the strongest fighters in the Conqueror's army are referred to as The Seven. The Seven lead their own troops and report to Roeas and Castanea. Combat Systems: Morale, Battle Unions, and Deadlock Battles are fought between multiple friendly and enemy unions -- groups of up to five characters who fight together. Players give commands to unions as a whole, who then carry out the actions. Orders in battle are given in a command-select style that is familiar to most role playing gamers. However, The Last Remnant commands are not delivered with standard terms, such as "Item" or "Magic." Instead, players control unions with specialized commands, such as "Slam 'em with status ailments!" or "Do area attacks from afar!" Available commands change depending on the current battle situation or the distance and positions of friendly and hostile unions. The Last Remnant adds a Morale component to the gameplay. Players can check current morale via the gauge across the top of the screen. The higher the morale, the more damage is dealt and less damage is taken by friendly unions, and vice-versa. When friendly and enemy unions go toe-to-toe and engage in melee combat, they enter a state called Deadlock. Once in Deadlock, the two unions must fight each other until one union has been completely destroyed. Enemy monsters roam the land where they can be avoided or engaged at will. When battle is initiated, the scene changes to a specialized battle map where friend and foe can fight it out. Horizontal lined icons labeled A, B, C, etc. represent the on-field battle unions. Players choose which hostile union they wish to attack on this screen. The Last Remnant offers a wide variety of commands that focus on dealing damage or executing defensive maneuvers. Knowing which commands are most suitable for each situation is the key to winning battles. 
The Last Remnant delivers breathtaking visuals, a mysterious storyline full of powerful artifacts, and a massive battlefield.
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| Customer Reviews:
Showing reviews 1-5 of 47
worth more July 7, 2010 schmidty yahoo The game is fun, and well worth the current price. Its long enough, and enjoyable enough for any rpg fan. I would honestly consider it better than Lost Odyssey. Square Enix has yet to dissapoint me.
Enjoyed thoroughly. June 4, 2010 D. Siler (Jackson, TN) I really enjoyed this game. The battle system was fun, and I really liked the characters, especially Emma. I thought some of these characters were unique for the RPG genre, which is far too often repetitive and formulaic. Many of the party members were optional; they engaged me and kept me interested in the game. Adjusting to the battle system was a bit arduous, but once I was comfortable with the system, I liked the battles a lot.
The Last Remnant May 3, 2010 Demetrius Byrts I'm going to keep this short by saying that although not my favorite rpg its still a solid game.
1. Battle system is fun but takes some time to get used to and lots of things to play around with that can make or break your unions.
2. Story is just ok with moments that make you get real excited about playing the game.
3. I would say if you love rpgs and are looking for something new give this a shot and for the price you will getting you money's worth.
Unmissable for the genre March 28, 2010 Julian M. Flaks (Boston, MA) 2 out of 2 found this review helpful
I picked this up while looking for a JRPG for my wife, who is a fan of the genre. Being a fan definitely helps one to enjoy certain aspects at face value, such as our protagonist Rush's asinine remarks. My favourite is shouting, "everyone's getting hyped!" during a battle. I read a lot of reviews which almost put me off, but we both ended up playing it and have found it one of the better ones on the console. We both play other genres of game, shooters, Assassin's Creed, and the amazing Mass Effect, so the ideal in a turn based game is one that justifies the format with some chance to do thinking and decision making.
The battle system is something of an evolution of other systems, with play split into squads that get bonuses based on how they flank or lock enemy units (mostly the difference between 1 vs 1, 1 vs many.) Despite what some comments have implied, you do get a lot of choices and control in the game, and the way they limit you during battle turns makes good sense - at times you wish you had some more granular control, but it feels fair in the context of the game. Or as fair as any JRPGs tend to be. On that note, compared to say Lost Odyssey, we've found less need to consult guides online to find some obscure trick of a boss or certain item we're lost without.
Another big plus in the design comes under the category of "Things to keep your attention". It pays to take on more enemies at once, so if you do any quests / levelling, you try to keep it at where it's a challenge. Even in the exploration parts, things can be a little tense opening a door (not Silent Hill intense, but more in-the-moment than a lot of RPG exploration sequences). In the battles themselves, similar to the shrinking-circle combat moments in Lost Odyssey, you have a chance to suddenly hit a button or trigger to help an attack or counterattack - but in a great piece of design thinking, these can happen any time, during your attacks or when you're being attacked. They also build up - because you hit the button quickly once (easy to miss even for an arcade game enthusiast), the order of turns changes, someone else in your squad gets an even quicker button chance - sometimes even a whole different attack. Because of this, the battles keep you involved, clutching the control watching the nice graphics of the fight in case you miss your one chance to turn the battle around.
I haven't seen technical problems, some textures load as sequences start, which is fine - we're only half way through so we could still have some loading grief to wait for, but from what I've seen so far it's overstated (or was patched a bit at some point?) The world is expansive and there are lots of side quests to play with. I wrote the review in case others ended up with the same indecision - I noticed a big range of views so it's definitely not for everyone. After getting into it we both agreed it would have been a real shame to miss out on.
No good March 6, 2010 Jason Necros 0 out of 2 found this review helpful
Well, I bought it without reading any reviews for 20 dollars and change, was not worth it. Bad game design and very poor voice acting, just skip it.
Showing reviews 1-5 of 47
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